Factions

There are many factions in the transcendence universe. Some of them are on the side of law and will welcome you - but only as long as you play by the rules. Others are hostile to you and will shoot on sight.

The following is a list of the various factions you will encounter in the game. They are grouped on their default attitude towards you.

Hostile factions

Charon Pirates

Augmented Humans

A loosely organized group of pirates/privateers that prey on commercial vessels. Individual groups have a high degree of autonomy but they pay tribute to the larger organization.

Outlaws

Augmented Humans

A loose criminal organization involved in smuggling, drugs, extortion, etc. They have close ties to the Black Market stations.

Centauri Warlords

Augmented Humans

Armed warlords who prey on defenseless stations. Originally from the Centauri system (near Sol) but now spread-out to many parts of the Commonwealth.

Himal Separatists

Anarchists

Various

Fanatical group that opposes the Corporate Hierarchy and seeks to redistribute their profits.

Urak Warlords

Abbasid Survivalists

Heliotropes

Augmented/Enhanced Humans

A quasi-religious organization founded on principles opposing entropy and energy-death. Heliotropes are generally hostile to other humans.

Sapiens

Pure Humans

A small group relegated to the most inhospitable systems. Sapiens use radiation and other biohazards as their weapon of choice against the “devolved”.

Sung Slavers

Enhanced Humans

Sung Slavers form a powerful but mysterious civilization beyond St. Katharine's Star. They enslave humans of all races and use them for organ transplants, drug manufacture, and processing power. They are particularly skilled at cyber technology. [Are they connected to Luminous?]

Marauders

Augmented Humans

An off-shoot of Charon Pirates.

Death Drugs Cartel

Enhanced Humans

The cartel produces genetically tailored drugs needed for hyper-clonal therapy, a life prolongation technique. Because the manufacture of the drugs involves the growth and exploitation of an ancephalic clone, these techniques are banned in Commonwealth space. No one knows how long human life may be prolonged with these techniques, but many believe that the original founders of the cartel are still alive. If so, they would be over two-hundred years old.

Dwarg

Order of Penitence

Simples

The Order of Penitence began as a voluntary campaign of voluntary extinction. Although it was never popular, its charter was twisted by extremists to promote forced human extinction. They are a feared cult of fanatics who seek to destroy as much life as possible before their alloted time expired. They worship Oracus.

Xenophobes

Enhanced Humans

Xenophobes have a closed society which thrives in the depths of space. They do not tolerate other life forms.

Rogue Fleet

Ares Orthodoxy

Neo-Humans

The Ares Orthodoxy is colonizing dozens of systems beyond Jiang's Star. They use clone banks and intensive training to create a utopian society without dissent. They claim to be guided by Domina, but almost no one believes that.

Luminous

AI

Luminous is an autonomous, distributed AI. Its goals and desires are completely unknown.

Gaian Terraformers

Ventari

Ranx

Huari

Kobol Warlords

Pteravores

Friendly factions

Sisters Of Domina

Commonwealth

Commonwealth Militia

Commonwealth Fleet

Corporate Hierarchy

Ringer's Collective

Neo-Humans

Ringers began as a colony of miners around Saturn. They have adapted their biology to live in space. Today, their knowledge of science and technology (specially those related to space) is extensive.

Teratons

Neutral factions

Salvagers

Enhanced Humans

Each salvager ship is a miniature community and most salvagers live and die without ever setting foot on a world larger than an asteroid.

Black Market

Ferian Miners

Almost nothing is known about Ferians since they avoid all human contact. They mine rare and exotic materials and trade with Ringers.

Unknown

Iocrym

Aliens
 
factions.txt · Last modified: 2010/01/26 07:49 by blitz
 
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