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        <title>Transcendence Wiki</title>
        <description></description>
        <link>http://wiki.neurohack.com/transcendence/wiki/</link>
        <lastBuildDate>Mon, 06 Feb 2012 07:09:26 +0000</lastBuildDate>
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            <title>Transcendence Wiki</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/</link>
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        <item>
            <title>mods:cheat_codes:transcendence</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/mods/cheat_codes/transcendence?rev=1328423509&amp;do=diff</link>
            <description>Mod: Cheat Codes

Author: Sdw195 
 
Awards: Mod of the Month November 2011 
 
Link: Cheat Codes 
 
Community Description: 
 
A nice handy mod in similar vein to DSF, this mod is a must have for those who just need to cheat or are in a hurry to get their fleet stats up to test a new mod.</description>
            <author>sdw195</author>
        <category>mods:cheat_codes</category>
            <pubDate>Sun, 05 Feb 2012 06:31:49 +0000</pubDate>
        </item>
        <item>
            <title>users:sdw195</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/users/sdw195?rev=1328323141&amp;do=diff</link>
            <description>Invalid Password: Please try again</description>
            <author>sdw195</author>
        <category>users</category>
            <pubDate>Sat, 04 Feb 2012 02:39:01 +0000</pubDate>
        </item>
        <item>
            <title>unid_database - added 0xD232 creator</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/unid_database?rev=1327941831&amp;do=diff</link>
            <description>Discuss this page on this page's Talk Page

UNIDs from users may be in the range of 0xD000 to 0xEFFF.

IMPORTANT: See also the UNID Database forum thread

UNID Database

Special UNIDSReserved for0×0000 to 0x9FFFReserved for Base Game0xA000 to 0xCFFFReserved for Registered Extensions0xF000 to 0xFFFFReserved for futureUser UNIDs0xD000[Reserved](bugtracker uploaded mods, wiki)0xD001TheLastBrunnenG0xD002LordSutekh0xD003ptbptb0xD004muffildy0xD005Betelgeuse0xD006Androgeos0xD007OddBob0xD00DFossaman0xD0…</description>
            <author>alterecco</author>
            <pubDate>Mon, 30 Jan 2012 16:43:51 +0000</pubDate>
        </item>
        <item>
            <title>events</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/events?rev=1323037738&amp;do=diff</link>
            <description>Events are a powerful way to create behaviour in ships and stations.



Events


The following info is taken from the OTF, here -&gt; &lt;http://neurohack.com/transcendence/forums/viewtopic.php?t=1997&amp;highlight=events&gt;

Check also what George wrote on events on the Tags section of the wiki: &lt;http://wiki.neurohack.com/transcendence/wiki/xml/itemtype#events&gt;</description>
            <author>rpc</author>
            <pubDate>Sun, 04 Dec 2011 22:28:58 +0000</pubDate>
        </item>
        <item>
            <title>new_pages</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/new_pages?rev=1323022291&amp;do=diff</link>
            <description>this page 
 
&lt;http://wiki.neurohack.com/transcendence/wiki/factions/salvagers&gt; 
 
&lt;http://wiki.neurohack.com/transcendence/wiki/ships/salvager_nomad&gt; 
 

 
&lt;http://wiki.neurohack.com/transcendence/wiki/factions/gaians&gt; 
 
&lt;http://wiki.neurohack.com/transcendence/wiki/ships/gaian_processor&gt; 
 

 
&lt;http://wiki.neurohack.com/transcendence/wiki/ships/light_iav&gt; 
 
&lt;http://wiki.neurohack.com/transcendence/wiki/ships/medium_iav&gt; 
 
&lt;http://wiki.neurohack.com/transcendence/wiki/ships/heavy_iav&gt; 
 

 
&lt;…</description>
            <author>rpc</author>
            <pubDate>Sun, 04 Dec 2011 18:11:31 +0000</pubDate>
        </item>
        <item>
            <title>ships:iocrym_command_ship - created</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/ships/iocrym_command_ship?rev=1323022212&amp;do=diff</link>
            <description>WARNING SPOILERS BELOW


Name of ship

Description: The boss ship. The ship at the end of Part I, defending the last gate in Human Space before the Core.
 

  Name               Iocrym Command Ship UNID               &amp;scIocrymCommandShip; Class              ”“ Type               command ship Score              6730 Mass               100000 Cargo Space        50000 Max Speed          .6c Thrust             100000 Maneuverability    12 Wreck Chance       100% Armor   iocrym armor X36 NonCriticalX…</description>
            <author>rpc</author>
        <category>ships</category>
            <pubDate>Sun, 04 Dec 2011 18:10:12 +0000</pubDate>
        </item>
        <item>
            <title>ships:iocrym_sentinel</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/ships/iocrym_sentinel?rev=1323020519&amp;do=diff</link>
            <description>Iocrym Sentinel
SPOILERS BELOW
Description: This ship can be seen in Heretic, attacking the stations, and then the player.
 

  Name               Iocrym Sentinel UNID               &amp;scIocymSentinel; Class              ”“ Type               sentinel Score              2985 Mass               5000 Cargo Space        1000 Max Speed          .12c Thrust             4000 Maneuverability    2 Wreck Chance       60% Armor   light iocrym armor X12 ShieldsIocrym Veil WeaponsIocrym Fracture Cannon</description>
            <author>rpc</author>
        <category>ships</category>
            <pubDate>Sun, 04 Dec 2011 17:41:59 +0000</pubDate>
        </item>
        <item>
            <title>factions:iocrym</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/factions/iocrym?rev=1323019970&amp;do=diff</link>
            <description>WARNING SPOILERS AHEAD  WARNING SPOILERS AHEAD  WARNING SPOILERS AHEAD  WARNING SPOILERS AHEAD 
 
 


Iocrym

The Iocrym. A mysterious alien race that has visited Humanity once before, these aliens await you at Heretic, in their massive, blue-clad ships. Only time will tell their purpose in the bigger scheme of things.</description>
            <author>rpc</author>
        <category>factions</category>
            <pubDate>Sun, 04 Dec 2011 17:32:50 +0000</pubDate>
        </item>
        <item>
            <title>gameplay:noncritical</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/gameplay/noncritical?rev=1323018265&amp;do=diff</link>
            <description>Non Critical Armor Segments

Anything that has nonCritical=”” in code means that if that armor segment goes down to 0, that ship WILL NOT DIE. 
 
That's right folks, in Transcendence we have ships that have armor plating so massive that shooting at that same spot will NOT produce a nuclear meltdown and instead buy time for the enemy ship to destroy YOU. 
 
Here's an example from the .tdb, taken from &amp;scSungTransport;</description>
            <author>rpc</author>
        <category>gameplay</category>
            <pubDate>Sun, 04 Dec 2011 17:04:25 +0000</pubDate>
        </item>
        <item>
            <title>transcendence</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/transcendence?rev=1322781967&amp;do=diff</link>
            <description>Welcome to the official Transcendence wiki!

Transcendence is a top-down space shooter with roguelike randomization set in the human-colonized area of known space. You play as a galactic pilgrim, called through your dreams to the galaxy's core by a mysterious god-like being known as Domina. You must make your way system by system, dealing with pirates, corporations, the military, and post-human faction on your way to... something transcendent.</description>
            <author>rpc</author>
            <pubDate>Thu, 01 Dec 2011 23:26:07 +0000</pubDate>
        </item>
        <item>
            <title>changelog</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/changelog?rev=1322531152&amp;do=diff</link>
            <description>The full changelog for Transcendence, as provided by george.

The notation #xxx (eg.: #512) refers to tickets on the tracker.



1.07 (27 Nov 2011)


The changes below that don't have their own link are outlined here

Repeat last command function in the console. (up arrow)</description>
            <author>sdw195</author>
            <pubDate>Tue, 29 Nov 2011 01:45:52 +0000</pubDate>
        </item>
        <item>
            <title>game_lifecycle</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/game_lifecycle?rev=1322506107&amp;do=diff</link>
            <description>When a new game is created, the engine follows these steps:


	*  Load adventure: We load the adventure that the player has selected. This may potentially enable or disable various extensions based on the requirements of each extension and the adventure itself.
	*  Run &lt;Globals&gt;: Next we run the code in any &lt;Globals&gt; that we loaded. Note that there is no guarantee that the code will run; for example, if the adventure was already loaded, we will not run &lt;Globals&gt; again. The only guarantee is that…</description>
            <author>gpm</author>
            <pubDate>Mon, 28 Nov 2011 18:48:27 +0000</pubDate>
        </item>
        <item>
            <title>weapon_devices</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/weapon_devices?rev=1321751900&amp;do=diff</link>
            <description>Overview

Weapons are item types that fire projectiles. The &lt;Weapon&gt; element defines both the way in which projectiles are fired (e.g., the rate of fire, the power consumed, etc.) and the nature of the projectiles themselves (e.g., the speed of the projectile, the damage caused, etc.)</description>
            <author>gpm</author>
            <pubDate>Sun, 20 Nov 2011 01:18:20 +0000</pubDate>
        </item>
        <item>
            <title>transdata</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/transdata?rev=1321703599&amp;do=diff</link>
            <description>TransData

TransData is a command line utility that interacts with the transcendence.exe file to allow modders to decompile the games xml's written in tscript and also to output tables of statistics in relation to the games.

For More information at the moment go to the TransData page.</description>
            <author>h_iris</author>
            <pubDate>Sat, 19 Nov 2011 11:53:19 +0000</pubDate>
        </item>
        <item>
            <title>functions:plygetkeyeventstat</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/functions/plygetkeyeventstat?rev=1321660158&amp;do=diff</link>
            <description>NOTE: This function is slated to appear in 1.07.

Discuss this page on this page's Talk Page

plyGetKeyEventStat
 Syntax  (plyGetKeyEventStat player stat nodeID typeCriteria) -&gt; value  Arguments  player: The player. (See gPlayer)   stat: An identifier naming the stat to obtain (see below).   nodeID: The nodeID for which stats are desired. If Nil, stats for all nodes will be returned.   typeCriteria: An a design type criteria specifying the types for which to return the stat. See: typFind.  Retur…</description>
            <author>gpm</author>
        <category>functions</category>
            <pubDate>Fri, 18 Nov 2011 23:49:18 +0000</pubDate>
        </item>
        <item>
            <title>functions:player_functions</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/functions/player_functions?rev=1321653671&amp;do=diff</link>
            <description>Discuss this page on this page's Talk Page.

Player functions

	*  plyCharge
	*  plyClearShowHelpRefuel
	*  plyComposeString
	*  plyCredit
	*  plyDestroyed
	*  plyGetCredits
	*  plyGetGenome
	*  plyGetItemStat
	*  plyGetKeyEventStat
	*  plyGetRedirectMessage
	*  plyGetStat
	*  plyMessage
	*  plyRedirectMessage</description>
            <author>gpm</author>
        <category>functions</category>
            <pubDate>Fri, 18 Nov 2011 22:01:11 +0000</pubDate>
        </item>
        <item>
            <title>functions:plygetitemstat - created</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/functions/plygetitemstat?rev=1321639176&amp;do=diff</link>
            <description>Discuss this page on this page's Talk Page

plyGetItemStat


See plyGetItemStat at Xelerus

 Syntax  (plyGetItemStat player stat criteria) -&gt; value  Arguments  player: The player. (See gPlayer)   stat: An identifier naming the stat to obtain (see below).   criteria: An item criteria specifying the set of items for which to return the stat.  Returns  value: The value of the stat.  Category  player  Description  Returns the value of an item stat. 
Stats

The following item stat identifiers are def…</description>
            <author>gpm</author>
        <category>functions</category>
            <pubDate>Fri, 18 Nov 2011 17:59:36 +0000</pubDate>
        </item>
        <item>
            <title>functions:plygetstat</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/functions/plygetstat?rev=1321638692&amp;do=diff</link>
            <description>Discuss this page on this page's Talk Page

plyGetStat


See plyGetStat at Xelerus

 Syntax  (plyGetStat player stat) -&gt; value  Arguments  player: The player. (See gPlayer)   stat: An identifier naming the stat to obtain (see below).  Returns  value: The value of the stat.  Category  player  Description  Returns the value of a player stat. 
Stats

The following stat identifiers are defined:</description>
            <author>gpm</author>
        <category>functions</category>
            <pubDate>Fri, 18 Nov 2011 17:51:32 +0000</pubDate>
        </item>
        <item>
            <title>functions:legend - updated shporders</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/functions/legend?rev=1321565457&amp;do=diff</link>
            <description>Function Legend


This page will contain a legend for terms often used when talking about Transcendence functions and their syntax.

Data Types

Atom


An atom is anything that is not a list. In Transcendence this boils down to numbers, strings, literals, primitives, and lambdas.</description>
            <author>alterecco</author>
        <category>functions</category>
            <pubDate>Thu, 17 Nov 2011 21:30:57 +0000</pubDate>
        </item>
        <item>
            <title>playground:playground</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/playground/playground?rev=1321412200&amp;do=diff</link>
            <description>Name   Centauri Rice   UNID   &amp;itCentauriRice;   Level    IV   Base value   100   Mass   250 Kg   Frequency   common     Station Sell Prices  Agricultural Station75Commonwealth Stations110Corporate Trading Post110Ringers (Rins)20  Station Buy Prices  Commonwealth Colony90Corporate Enclave110Corporate Trading Post85Hotel110Ice Farm150Medical Suburb110Mining Colony90</description>
            <author>rpc</author>
        <category>playground</category>
            <pubDate>Wed, 16 Nov 2011 02:56:40 +0000</pubDate>
        </item>
        <item>
            <title>from_george</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/from_george?rev=1321411426&amp;do=diff</link>
            <description>Collection of unsorted information posted by George Moromisato on the inner workings of Transcendence



On the next version


See the next_version page

On future versions


There is a chain of gates leading from Sol to St. Katharine's, but it is not included in v1 (it probably will be in future version).Forum Link</description>
            <author>rpc</author>
            <pubDate>Wed, 16 Nov 2011 02:43:46 +0000</pubDate>
        </item>
        <item>
            <title>xml:damage_descriptor</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/xml/damage_descriptor?rev=1321309013&amp;do=diff</link>
            <description>A damage descriptor string is used to specify a type and amount of damage. It also includes modifiers for special damage (such as radioactive contamination). A damage string consists of a single damage specifier plus zero or more special damage modifiers. Each element is separated by semi-colons. Damage descriptor strings are generally used in weapon definitions. For example:</description>
            <author>gpm</author>
        <category>xml</category>
            <pubDate>Mon, 14 Nov 2011 22:16:53 +0000</pubDate>
        </item>
        <item>
            <title>community:irc</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/community/irc?rev=1320956110&amp;do=diff</link>
            <description>IRC


The IRC channel #transcendence may be found on freenode. If you already have an IRC client installed you may click Here

If you don't have any IRC client installed and only want to take a look you may use this browser based IRC client!
Click Here</description>
            <author>rpc</author>
        <category>community</category>
            <pubDate>Thu, 10 Nov 2011 20:15:10 +0000</pubDate>
        </item>
        <item>
            <title>gameplay:radiation</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/gameplay/radiation?rev=1319384337&amp;do=diff</link>
            <description>Radiation

Radiation can come from only a few select sources, such as the Sapiens, and from radioactive waste barrels. Some ships, like the one above, can spawn as contaminated or can become contaminated when in contact with a radioactive weapon.
 

 
Radiation IS VERY DEADLY. You have approximately 3 minutes (or 180 seconds) to get decontaminated. Get to a Commonwealth station, NOT a Corporate station (the Corporate will kick you out), and pay the 250 Credit fine (if you can't pay, you're dead)…</description>
            <author>zuri_x</author>
        <category>gameplay</category>
            <pubDate>Sun, 23 Oct 2011 15:38:57 +0000</pubDate>
        </item>
        <item>
            <title>factions:ares_sect</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/factions/ares_sect?rev=1319341113&amp;do=diff</link>
            <description>Ares Sect

The surviving remnants of the Ares Orthodoxy, which was centered in Mars, has then since relocated to Ares Prime and renamed itself the Ares Sect. They are in a constant state of war with the Commonwealth Fleet.
 

 
Sandstorm 
 
[Array]
Ares Sentry</description>
            <author>rpc</author>
        <category>factions</category>
            <pubDate>Sun, 23 Oct 2011 03:38:33 +0000</pubDate>
        </item>
        <item>
            <title>gameplay:omnidirectional</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/gameplay/omnidirectional?rev=1319340818&amp;do=diff</link>
            <description>Omnidirectional

*Omnidirectional means that the ship has a weapon that is usually forward facing, but converted into a weapon that can fire at all angles and all degrees. A nice example would be the Ranx dreadnought, as it has a kiloton cannon that fires at you wherever you are.</description>
            <author>rpc</author>
        <category>gameplay</category>
            <pubDate>Sun, 23 Oct 2011 03:33:38 +0000</pubDate>
        </item>
        <item>
            <title>sandbox</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/sandbox?rev=1319340771&amp;do=diff</link>
            <description>What is it?

Sandbox is a free roaming universe that lets the player define the game.
It is an adventure extension that strives to create an open ended game for Transcendence that encourages exploration and discovery of a totally new galaxy unrelated to the Domina and Oracus storyline.</description>
            <author>rpc</author>
            <pubDate>Sun, 23 Oct 2011 03:32:51 +0000</pubDate>
        </item>
        <item>
            <title>tinker_gathering</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/tinker_gathering?rev=1319340728&amp;do=diff</link>
            <description>Tinkers look like normal Commonwealth stations in Vanilla, so be on the lookout for them.


Tinker Gathering


You can convert some items into other items at a tinker gathering.
The following table illustrates all the possibilities as of Version 1.0RC8</description>
            <author>rpc</author>
            <pubDate>Sun, 23 Oct 2011 03:32:08 +0000</pubDate>
        </item>
        <item>
            <title>gameplay:binary_star_systems - created</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/gameplay/binary_star_systems?rev=1319339789&amp;do=diff</link>
            <description>Binary Star Systems

There is only one thing to say about binary star systems: LONG TRAVEL TIMES. Although yes, there are more stations and loot, it isn't very fun to wait for five minutes to travel from one star system to another, and it certainly isn't very fun when to get attacked by one of the Sapiens in between the interstellar void between two suns. It does, however, drive the vastness of space into the mind of the player, and sometimes be very fun to explore (if the long travel time can b…</description>
            <author>rpc</author>
        <category>gameplay</category>
            <pubDate>Sun, 23 Oct 2011 03:16:29 +0000</pubDate>
        </item>
        <item>
            <title>factions:ranx_empire</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/factions/ranx_empire?rev=1319338733&amp;do=diff</link>
            <description>Ranx Empire

The Ranx Empire is a breakaway faction of the Commonwealth that comprised mainly of mining colonies in the Outer Realm before becoming a sovereign in its own right.
 
Ranx gunship 
 
[Array]
Ranx Dreadnought 
 
[Array]</description>
            <author>rpc</author>
        <category>factions</category>
            <pubDate>Sun, 23 Oct 2011 02:58:53 +0000</pubDate>
        </item>
        <item>
            <title>factions:sung_empire</title>
            <link>http://wiki.neurohack.com/transcendence/wiki/factions/sung_empire?rev=1319338626&amp;do=diff</link>
            <description>Sung Empire

The Sung Empire aim to enslave anybody and everybody using their slave coffins. Sometimes a ransom can be paid to the Sung for a release of a prisoner, but even then, it isn't certain if they have survived the hazards of being a biological computer. 
 
Wind Slaver</description>
            <author>rpc</author>
        <category>factions</category>
            <pubDate>Sun, 23 Oct 2011 02:57:06 +0000</pubDate>
        </item>
    </channel>
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