Tinkers look like normal Commonwealth stations in Vanilla, so be on the lookout for them.

Tinker Gathering

You can convert some items into other items at a tinker gathering. The following table illustrates all the possibilities as of Version 1.0RC8

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Tinker Recipes (MIL=Military. I=Illegal)

Input num# Output
Titanium Ore 2 Titanium Armor Segment
Heavy Water 4 XMH Armor Segment
Armor Repair Paste 4 Photo-Organic Armor Segment
Carbon Fibre Spool 2 Heavy Ceramic Armor Segment
Plasteel Ore 4 Plasteel Armor Segment
Hyperfiber Roll 4 Tevlar Composite Armor Segment
Duranium Ore 5 Duralloy Armor Segment
Reactive Armor Segment 4 Advanced Reactive Armor Segment
Cerallox Ore 5 Ceralloy Armor Segment
Orthosteel Ore 10 Orthosteel Armor Segment
Class 1 Deflector 4 Solon Shield Generator
Class 2 Deflector 2 Solon Shield Generator
Superconducting Coil 8 Superconducting Shield Generator
Recoilless Cannon 4 Dual Recoilless Cannon
Laser Cannon 8 Laser Cannon Array
Partisan Cannon 2 Smart Cannon
Turbolaser Cannon 4 Dual Turbolaser Cannon
Radioactive Waste 8 Actinide Waste Cannon (I)
Fusion Trigger (I) 1 XM900 “Lucifer” Missile (MIL)
Repairing Nanos 6 Patcher Arm

Note: Each recipe costs 50 credits to perform.

In addition to this, Tinkers will buy any damaged items, and will coat your ship in Borocarbide (Anti-radiation coating) and decon your ship if you dock there while radioactive. The Decon+Treatment costs 1600cr in total.

 
tinker_gathering.txt · Last modified: 2011/10/23 03:32 by rpc
 
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