
Tinkers look like normal Commonwealth stations in Vanilla, so be on the lookout for them.
You can convert some items into other items at a tinker gathering. The following table illustrates all the possibilities as of Version 1.0RC8
Tinker Recipes (MIL=Military. I=Illegal)
| Input | num# | Output |
|---|---|---|
| Titanium Ore | 2 | Titanium Armor Segment |
| Heavy Water | 4 | XMH Armor Segment |
| Armor Repair Paste | 4 | Photo-Organic Armor Segment |
| Carbon Fibre Spool | 2 | Heavy Ceramic Armor Segment |
| Plasteel Ore | 4 | Plasteel Armor Segment |
| Hyperfiber Roll | 4 | Tevlar Composite Armor Segment |
| Duranium Ore | 5 | Duralloy Armor Segment |
| Reactive Armor Segment | 4 | Advanced Reactive Armor Segment |
| Cerallox Ore | 5 | Ceralloy Armor Segment |
| Orthosteel Ore | 10 | Orthosteel Armor Segment |
| Class 1 Deflector | 4 | Solon Shield Generator |
| Class 2 Deflector | 2 | Solon Shield Generator |
| Superconducting Coil | 8 | Superconducting Shield Generator |
| Recoilless Cannon | 4 | Dual Recoilless Cannon |
| Laser Cannon | 8 | Laser Cannon Array |
| Partisan Cannon | 2 | Smart Cannon |
| Turbolaser Cannon | 4 | Dual Turbolaser Cannon |
| Radioactive Waste | 8 | Actinide Waste Cannon (I) |
| Fusion Trigger (I) | 1 | XM900 “Lucifer” Missile (MIL) |
| Repairing Nanos | 6 | Patcher Arm |
Note: Each recipe costs 50 credits to perform.
In addition to this, Tinkers will buy any damaged items, and will coat your ship in Borocarbide (Anti-radiation coating) and decon your ship if you dock there while radioactive. The Decon+Treatment costs 1600cr in total.